![]() This is the only path into or out of the fort. The first 8 x 3 squares have traps with at least 2 obsidian short swords (a lot have a few copper or iron daggers as well) and the last 8x3 just had rock fall traps. There is a 16 long stretch of corridor with no doors or anything branching off. Or, if I was feeling suicidal, sallied troops to meet them head-on With those losses, they retreated if they hadn't, I would have either continued to shell them or dropped the bridge and watched them run into my traps. I got lucky on my first run skewered one goblin with my first ballista arrow, three or four with my second, including their leader I think. It may take a while to score any good hits. The biggest problem is that aiming siege engines doesn't work very well stones and bolts fly in a spreading > shape, and won't necessarily hit the targets. ![]() ![]() Civilians aren't bothered by the enemies, since they're far enough away not to trigger the run response, so it works just fine. After I realized they couldn't reach me with their crossbows, I dropped my floodgates and opened up with the catapults. Also unable to touch the enemy, but that will soon change. When the enemy approachs, a quick toggle of two levers turns the fort into this: They can shoot through each other, unrealistic but makes it easier to build defenses. If I were to do this again, I'd change the layout so that I had two narrow entrance tunnels instead of a single large one, and put a fortified block in between the tunnels, dead center of the map, and fill it with probably 6 catapults and 2 ballistas. Turned out not to be necessary, since enemies across the moat are out of crossbow range, but it looks and feels cool. Line of floodgates immediately behind the fortifications, so I can hole up if I want to. Here is my defensive layout: big theatrical "mouth"-style entrance, all the columns and walls fortified so I can shoot through. All of the cunning steam traps, lava traps, and crushing bridges are cool, but they're not really my style. Lord of the Rings-style is what I'm going for. I just love the idea of fighting a "traditional" siege, enemies trying to storm the fortress and being held back by fixed defenses, traps, siege engines, and of course the active defenders. ![]() A couple of dozen goblins, one leader on a beak dog, no trolls. I just had my first siege, and it went reasonably well, although for my next fortress I plan some redesigns. If steam goes through bridges, i suppose you could create your standard 3x3 fortress entrance and have the trading post inside, and simply make the entire thing a giant water channel (or just the center) and cover it with bridges. >_ arrow denotes the channel leading to the river, D being a door, and the B is the bridge that leads into the fortress.Īlternately, you could remove the fortifications and replace them with channels, shrinking the setup vertically (but practically boning you on ever using doors it's a 4x4 passage.) When a seige occured, the enemies would move through the corridor, and when they were in the middle the lever controlling the channel-side floodgate would be pulled, opening, releasing a wave of boiling steam as the lava eats through the water. The idea is that both channels would link up together be flooded with water (from the outside river) all of which would be connected to a channel leading directly from the lava river, controlled by a floodgate. However, behind the fortifications would be channels: You could build a 2-tile wide passage, having smooth walls and every-other wall a fortification.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |